merchantklion.blogg.se

Earthworm jim 2 sprites
Earthworm jim 2 sprites









  1. #EARTHWORM JIM 2 SPRITES CODE#
  2. #EARTHWORM JIM 2 SPRITES PC#
  3. #EARTHWORM JIM 2 SPRITES SERIES#

There’s also a little information in the gallery about the animation process. Other differences between this version and the final game include many name changes to the actual levels, a scrapped ‘Straw Maze’ in Level Ate, and a piece of concept art for an unused enemy.

#EARTHWORM JIM 2 SPRITES PC#

The giant green tentacle enemy doesn’t appear in the game at all, and the final version uses a different design of the flying green enemy (for whatever reason, the PC version of the game actually uses the older flying enemy design!)Īlso, the Inflated Head sprite has been corrected to be the same as the final version… But this one isn’t coloured in yet! The version previewed in Mean Machines Sega seems to be much closer to completion, but there are still some changes- most notably, this prototype has some unused enemies on the stage Anything But Tangerines: There are a few other miscellaneous pictures from Sega Power in the gallery, showing some of the same differences highlighted here. Sega Power prototype (earlier) on top, final version beneath The other major change between the prototypes shown here and the final is the background for Level Ate- it’s completely different than the one in the final game: As the young sorceress Alisia, players embark on a quest of revenge to destroy Baldoure, unleashing lightning bolts on foes and summoning four pets OK three pets and one ball of fire in battle. The first picture is the earlier prototype, and uses the same display as the first Earthworm Jim game (and also shows a completely different Inflated Head sprite) the second is a later version and uses one with the number of lives and health percentage on the same line (and also shows an idle animation from the first game that was cut for EWJ2) the third is a picture from the final for comparison. The earliest versions are in Sega Power- a magazine notorious for using extremely poor quality screenshots- and two different prototypes appear in the same article! The only difference between them is the health and lives display Each of them have some minor yet interesting changes compared to the final product, including a lot of material cut from the game.

#EARTHWORM JIM 2 SPRITES SERIES#

I hope this could be useful, maybe in a future experiment more with custom states and make the cutted-in-half state as in CF series without coding as with Shadowtak's characters.In the August issues of British publications Sega Power and Mean Machines Sega, three different prototype versions of Earthworm Jim 2 for the Mega Drive were previewed. If it's a KOF/CVS char, you can use part of the cheap KO sprites to make the anim, but always you can improvise as I did with BSG. Even if the Saturn one moves faster giving more sprites I will blow them away LOL 03-04-2008, 08:12 PM 8. Like the better backgrounds or added levels. Only 2 sprites getting down with time 5-6 and the last one on its knees with time -1, all of them with clsn2. Does anyone know if Earthworm Jim 2 is better for Saturn or SNES 03-04-2008, 01:49 PM 2. (And I had to ask my stepdad about that.) I think it's 1.1 only, unfortunately. NES - Earthworm Jim 2 (Bootleg) - The 1 source for video game sprites on the internet Wiki Sprites Models Textures Sounds Login. Let me show you:Ī state based on what I did with Jim and later with BSG, it's a simple anim you can add in your character to make him/her compatible with the pre-Claytality state (for normal chars, it goes to 5300/dizzy state BTW). A little known Earthworm Jim 2 stage, based around one of the most bizarre themes in any platformer, international statements of excellence.

#EARTHWORM JIM 2 SPRITES CODE#

I made my own custom state so you can add it to your character via AIR without put a code in the CNS. Compatibility with MUGEN1.0+ (data, winquotes, etc), just choose "f" and that's all (Blue Suede Goo also has this BTW).Compatible with these custom states: squished/splatted, burnt, stuck in the ground (DrKelexo's Deathmask) and cheap KO.More voice samples added, included the hitsounds.

earthworm jim 2 sprites earthworm jim 2 sprites

  • Added 2 new Claytalities from the game: Launch from MUGEN and Squish Claytality, completing 3 in total!! (only 2 more should be made to get him all of them).
  • Finally made the intro (supersuit falling from sky) and winpose (Jim shooting to himself) from 63 1/3.
  • He had just one before, now Jim has all the 6 Insane Combos (Ultras) from the game!!.
  • Various anims (since basics to specials/supers) now have more sprites, so now Jim is more fluid than before.
  • These are some of the major changes from this update: The favourite videogames worm is back with a vengeance!! I finally can add all the sprites I needed to get a more complete version of him (adapted and modified from the spritesheet by Random Talking Bush).











    Earthworm jim 2 sprites